Technology Engineering
821 Wood Technology (Grades 9, 10, 11, 12) Everyday Full Semester 1.00 Credit
Students design and construct a series of projects using woodworking tools and equipment. Emphasis will be placed on designing, planning, and the proper and safe use of tools and equipment to construct quality wood products. The team approach to problem solving will be used in order to create a manufacturing production sequence with an emphasis on problem solving through critical thinking and communication.
822 Materials and Construction
(Grades 10, 11, 12) Everyday Full Semester 1.00 Credit
Prerequisite: Woodworking Technology ("C" average or better)
Students will be immersed in the study of all materials, their properties, characteristics and appropriate uses by designing and fabricating multiple projects. Students will learn fabrication, machining, and assembly techniques and skills. Students will also learn the basics of residential construction as well as the skills necessary for commercial construction. Students will demonstrate responsibility by being flexible and adaptable while working independently and collaboratively to accomplish tasks.
831 Communications Technology
(Grades 9, 10, 11, 12) Everyday Full Semester 1.00 Credit
This is a project based course that focuses on the various ways we communicate. Content explored includes electronics, web design, animation, video production, photography, and audio systems. Students will enhance their critical thinking skills as they communicate through various forms of media.
833 Media Production (Grades 10, 11, 12) Everyday Full Semester 1.00 Credit
Prerequisite: Communications Technology ("C" average or better) or OTV (Teacher Recommendation)
This second level communications course focuses on content creation for multiple platforms. Camera operation, editing, shot composition, script writing, lighting, remote shooting, directing, content distribution and many other areas will be discussed and experienced through content created by students. This course will help provide a foundation of information and skills which will assist those students who are considering a career path in the field of media production, broadcasting, or content creation.
841 Design Technology (Grades 9 - 12) Everyday Full Semester 1.00 Credit
In this course students will learn techniques and develop the skills that designers, engineers, and architects use to plan projects. Students will learn instrument drawing (drafting) as well as computer aided design (CAD). Throughout the course students will enhance their critical thinking and communication skills as they design, construct and test their solutions to multiple design challenges.
842 Engineering Design (Grades 10, 11, 12) Everyday Full Semester 1.00 Credit
Prerequisite: Design Technology ("C" average or better)
In this course students will learn the methods used by engineers to solve design, manufacturing, and construction problems. Students completing this course will become proficient in computer aided design (CAD). Critical thinking skills are developed and reinforced throughout this course as students are required to design, fabricate, and test solutions to a long term engineering challenge by competing in Oakmont’s Vex Robotics Competition.
843 Architectural and Interior Design
(Grades 10, 11, 12) Everyday Full Semester 1.00 Credit
Prerequisite: Design Technology ("C" average or better)
This computer aided drafting (CAD) course is based on the study of architectural design. Students will create projects that incorporate landscape architecture, kitchen design, bathroom design, structural layout, interior design, building codes, cost estimating, and general residential construction. Throughout this course students will be asked to rely on their critical thinking skills to understand and design within building codes and specifications.
844 Advanced Engineering and Robotics Honors
(Grades 11, 12) Everyday Full Semester 1.00 Credit
Prerequisite: Engineering Design ("C" average or better)
Students in this third level engineering design course will be challenged to invent, innovate, and problem solve as they design, build, and program several autonomous devices which will react to their environment as if they had a mind of their own. Students involved in this course will also program robots for Oakmont’s Vex Robotics Challenge.
851 Power, Energy & Fabrication Technology
(Grades 10, 11, 12) Everyday Full Semester 1.00 Credit
In this course students will learn the basics of power and energy as they apply to various metal fabrication techniques. Students will have the opportunity to perform techniques such as cutting, bending, welding, casting, and machining. Power and energy are also explored as they apply to internal combustion engines. Students will have a hands-on experience with engines, learning about their various systems, mechanics, and troubleshooting. Students will enhance their critical thinking skills through hands-on experiences utilizing various tools, materials and techniques.
852 Power, Energy & Transportation Technology
(Grades 11, 12) Everyday Full Semester 1.00 Credit
Prerequisite: Power, Energy & Fabrication ("C" average or better)
This course continues the study of power and energy development and its uses with an in-depth study of transportation systems, vehicles, and existing and emerging energy forms. Students will construct and experiment with many aspects of power and energy, such as mechanical, fluid and electrical systems. Students will design, construct, and test various transportation devices and systems. Students must be able to draw off previous design and fabrication experience to successfully communicate and complete required project work. Students will demonstrate responsibility by being flexible and adaptable while working independently and collaboratively to accomplish tasks.
552 Applied Physics - Principles of Technology
(Grades 11, 12) Everyday Full Semester 1.00 Credit
Credit Prerequisite: Successful completion of Algebra 1 or Instructor recommendation.
This is an activity-based course in applied physics. It provides a practical understanding of the principles of mechanical, fluid, electrical and thermal systems, and the math associated with them. This program has been referred to as “Physics in Work Clothes”. Students have the opportunity to work the physical principles through numerous lab experiments and critical thinking exercises.
*This course can count as one of the science requirements necessary for graduation.
*This course can count as one of the science requirements necessary for graduation.
849 Video Game Design Honors
(Grades 10, 11, 12) Everyday Full Semester 1.00 Credit
Video game design is not merely fun and games, although playing and creating games is fun, the skill set involved is complicated and transferable to other aspects of engineering, manufacturing, and programming. This course will provide students with a foundation in video game design and development. Students taking this course will gain the skills necessary to develop and program video games. Whether it's designing levels and stories or writing the code that brings everything together, students will learn the procedures used to design and develop video games from start to finish.